![]() ![]() Find the component Network -> NetworkManagerHUD and add it to the object.This component manages the network state of the game. Find the component Network -> NetworkManager and add it to the object.In the inspector window for the object, click the Add Component button.Rename the object to “NetworkManager” from the right-click context menu or by clicking on the object’s name and typing.Find the newly created object in the Hierarchy View and select it.Add a new empty game object, from the menu Game Object -> Create Empty.The first step is to create a NetworkManager object in the project: To get started, create a new empty Unity project. ![]() This step-by-step process is generic, but can be customized for many types of multiplayer games once it is started. This document describes steps to setup a new multiplayer project from nothing using the new networking system. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |